The G-Line Shield deals additional tackle damage. Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.Extra armor and equipment, in addition to using a gatling smasher unit for its shoulder weapon are put in place to accomplish said goals. This unit emphasizes versatility, offers longer combat duration and is able to hold battle lines. It can switch out armor or equipment so that it can be deployed for different combat operations. By design, it uses the high performance unit G-Line, which is the last of the 7 Gundam units of RX-78's second unit series, as its base frame. Currently, suits from 0083 are begining to make an apperance in game, with units like the GP Series Gundams becoming playable. This project used the data of the previous FSWS Project and was conducted simultaneously as a new FSWS Project which aimed to achieve greater firepower and mobility by adding fixed weapon and booster to the extra armor. Gundam: Battle Operation is free to play third person shooter that focuses on the One Year War arc of the Universal Century Gundam metaseries. Only a few were ever made before development was cancelled. The plan was terminated eventually but rebooted after the One Year War however the design concept was changed to allow basic units to swap gear in order to be multi-purpose. Reduces HP lost from back binder damage by 10%Īllows moving enemy pilots to be detected by radar within 150m.At the end of the One Year War, there were plans to mass produce mobile suits with the performance of those piloted by Newtypes. Consumes slightly less thrust to perform at LV2.Īllows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.Īllows the MS to perform additional jumps, or boost actions while in the air, if there is thrust available.Īllows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.Īllows for a 2-attack melee combo. Reduces the time for the Mobile suit to Jump by 30%Įmergency Evasion system is activated when the HSM button is pressed twiceĪllows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost. An unquestionable masterpiece of MS design, its core performance was carried forward in countless variant designs, which came from budget cuts to MS development. Around 80 units were manufactured during the Second Neo Zeon War in UC 0093 and deployed to EFF squadrons, including the Londo Bell. Though specialized for space battles, it's more than capable of fighting in gravity, and can adopt to the needs of the battlefield by swapping loadouts. Its distinct backpack provides acceleration and mobility on par with the latest units of the Gryps War. Contrary to appearance, it boasts balanced performance and mobility while still being armored enough to withstand heavy fire. The mainline Federation MS that blends GM design know-how with technology from the Anaheim Electronics-developed Nemo and Nero.
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